Forest Goddess - Lighting/VFX

Inspired by real life 'Ten Thousand Ripples' artwork in Chicago and fictional scenes from Legend of Zelda: Tears of the Kingdom, I wanted to create a cinematic forest scene in Unreal Engine 5 where an adventurer comes across a giant statue head of a goddess.

I am responsible for creating the environment, lighting, rendering, and VFX. Assets are taken from Quixel megascans (statue & embankments), Mixamo (character model/animation), and free UE Marketplace assets (foliage). Check the video for the full breakdown.

Previous
Previous

Gloomy Mushroom - UE5 Lighting

Next
Next

UE5 Lumen Showcase - ArchViz Lighting