Doorway of Dreams - UE5

The goal of this piece was to create a dreamy, ethereal scene with the focal point on the portal within the doorway. I wanted to not only work on lighting (Unreal Engine), but also brush up on my modeling (modeled in Blender, details sculpted in ZBrush) and texturing skills (Substance Painter).

I am responsible for lighting and scene set up. Door and boat are modeled and textured by me, other assets are from Quixel megascans. Portal VFX was made by me, with the guidance of CGHOW tutorials.

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Titan's Graveyard - UE5 Lighting