about unannounced game project
Role: Contract Artist
Timeline: January 2021 - Present
Skills Used
Adobe Photoshop - concept art, 2d animation
Adobe Illustrator - UI design
ZBrush - 3D sculpting / rendering
DAZStudio - 3D posing / animation frames
UE5 - gameplay
The work done for this project is for Hard Knocks Studio’s unannounced fighting game.
My portion of the work included producing character concept art, style guidelines, and the HUD/UI. I also helped with 3D modeling, rigging, animations, and state machine for characters in UE5.
The completion of the game is TBA.