about unannounced game project

Role: Contract Artist

Timeline: January 2021 - Present

Skills Used

  • Adobe Photoshop - concept art, 2d animation

  • Adobe Illustrator - UI design

  • ZBrush - 3D sculpting / rendering

  • DAZStudio - 3D posing / animation frames

  • UE5 - gameplay

The work done for this project is for Hard Knocks Studio’s unannounced fighting game.

My portion of the work included producing character concept art, style guidelines, and the HUD/UI. I also helped with 3D modeling, rigging, animations, and state machine for characters in UE5.

The completion of the game is TBA.

concept art

ui art

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