about althea and the dying tree

Role: VFX Artist, Game Programmer

Timeline: February - April 2023

Althea and the Dying Tree is a Unity game made during February - April 2023 for CS4455: Video Game Design at Georgia Tech. The team consisted of me, Madison Kim, Carson Anderson, Aparna Arul, and Katie Carlson.

Check here for my programming contributions as well as the entire repo:

https://github.com/jimmyliuwho/AltheaAndTheDyingTree

Click here to play in browser - Please note, VFX graph is unsupported by WebGL. For working VFX, download the build below:

In addition to writing C# scripts and making proper gameplay mechanics, I specifically worked on UI, environment art, and VFX for the game. Examples include the whirlwind effect, transition wipe effect, pickup item glow effect, light barrier, flower/vine growth effect, energy projectile, fire and smoke, and water shader.

Some VFX are based on the tutorials of Gabriel Aguiar Prod.

Skills Used

  • C# programming

  • Unity

  • Blender

  • Photoshop

  • Github

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